Najran

The Najran are a race of druids, alchemists, and assassins. They are scattered around Jerada in small settlements, though many of them reside in Tarrodant.

Appearance
The Najran are short, generally reaching between 4' and 5' tall. They have long, unkempt hair, and often allow plants and wildlife to live in it. They generally wear light or medium armour, allowing for swift and agile movements.

Personality
Secretive and shady, quiet and cunning, many don't trust the Najran because of their affinity to poisons. In actuality, the Najran are largely friendly and diplomatic. They are trusting over time, and make good long-term companions, as well as being welcoming of others who come in peace, and fiercely territorial to those who don't.

Proficiencies

 * Alchemy; their easy access to herbs and animals make alchemy a staple of Najran society.
 * Poisons; both in their crafting and their curing. Much of Jerada is venomous, so poison manufacturing and nullifcation are simple and necessary.
 * Healing; magic wielders of Najran often utilise the nature around them, making them adept Druids and supports.
 * Assassins; their affinity to poisons and small, agile bodies makes the Najran excellent rogues and assassins.

Culture
Deeply religious to the nature gods Silvanus and Mielikki, the Najran are constantly thankful of the bountiful harvests that Jerada provides.

Led by the fiercest warrior woman in Tarrodant, though many Najran don't follow her lead. As long as a Najran worships Silvanus and Mielikki devoutly, most are unconcerned with their political affiliations.

Player Stats
+2 DEX, -2 STR